The Axle Shot Network, by ini of Cooliniau

The Axle Shot Network logo - Foreign Input System for SONIC UNLEASHED

The Axle Shot Network (ASN) is an offensive & evasive mobility subsystem made within Foreign Input System —which focused on expanding the combo capabilities of the Werehog. These two elements are showcased with the Ricochet System & Traversal System respectively: the former leading to pinball-esque attacks, and the latter leading to a different means of on-field & in-combat traversal.

Featured in the "SONIC UNLEASHED: Foreign Input System 2nd Anniversary Update" trailer.

Ways to access ASN...

(Base & Unleash) While in combos:

Disclaimer: All of the footage presented here are produced from earlier builds of ASN—as such, any inconsistencies between this and the GameBanana release should be expected . Treat what you see here as examples of what to at least look out for when learning ASN. - ini


Ricochet System

Performing the Axle Homing Shot will send you straight into the Ricochet System. Inputs for each Axle Ricochet bounce are as follows:

Ricochet Lv. 1 - If you bounce once, on-hit:

(*UI = Unique Input)

Ricochet Lv. 2 - If you bounce twice, on-hit:

[Camera will zoom out.]

(*UI = Unique Input)

Ricochet Lv. 3 - If you bounce thrice, on-hit:

[Camera will zoom out further & game will slow down temporarily.]

(*UI = Unique Input)

Extra (EX) Ricochet Mode - The Cap

Simply put, "EX Ricochet Mode" counts as the singular additional "restart" of the Ricochet System, should you:

During this mode, your input choices during all Bounces are cut in half (4 → 2), and only serve the purpose of extending your EX Ricochet Level's reach.

ONLY on the 3rd EX Ricochet Level can you then use:


Axle Traversal System

If the Axle Homing Shot ever misses its foe(s), or if you see a slide on the ground... You can expect to go into the Axle Traversal System (ATS).

Ways to access ATS...

While in the Axle Traversal System [ATS], here's how you can go into the Ricochet System from there: (The following must be done during an Axle Slash, which is X  /  Square ; Y  /  Triangle ; or B  /  Circle after doing an Axle Jump)


Lesser Unleash State & Greater Unleash State

Now, when going into Unleash Mode, there are two states to concern yourself with: Lesser & Greater Unleash.

Simply put:


Understanding the "Seven Rounds" Mechanic

The 7 Rounds - Foreign Input System for SONIC UNLEASHED

The "Seven Rounds" (7-Rounds) mechanic was created as a way to both allow for long-Chain moves that still had caveats to the Chain(s) as a whole—all while allowing for clever combo play and rewarding those who pay attention to their chain all at the same time.

Featured in "The 7-Rounds Update | Foreign Input System for SONIC UNLEASHED" trailer.

If you wish to simply maintain an on-going Chain, 7-Rounds won't interrupt that—yet if you want to be able to make use of OTHER options while inside the Chain...

YOU need to understand why "Live" Rounds & "Dud" Rounds exist within 7-Rounds.

Based on what you can infer by what each Chain's Live & Dud Rounds do, there's a clear pattern...

Here's the deal with that, as this will be THE most "figure-it-out" aspect of ASN a whole:

  1. Live Rounds provide additional combo opportunities within a Chain; Dud Rounds end the Chain(s) entirely.

  2. All Dud Rounds for all 7-Rounds Chains are consistent in the attack used for ending them.

  3. The number of Dud Rounds for all 7-Rounds Chains are greater than Live Rounds.

  4. The positions of each Live Round in the 7-Rounds Chains are consistent.

With that—have fun figuring out the positions of each Live Round in the three (3) "Seven Rounds" Chains!

This was essentially my way of trying to figure out a cool balancing system of loopable moves, and this felt great to concept & implement. - ini


One last thing...

Make sure to be mindful of your surroundings while in this form of play—your skills in improvisation WILL be put to the test !!

Other than that— have a blast "logging into" the Axle Shot Network . - ini




Usage Credits: